NoiseDataUploadJob.cs 7.7 KB

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  1. using Quartz;
  2. using System;
  3. using log4net;
  4. using RDIFramework.Utilities;
  5. using System.Collections.Generic;
  6. using RabbitMQ.Client;
  7. using System.Text;
  8. using Newtonsoft.Json;
  9. namespace TimedUpload.QuartzJobs
  10. {
  11. [DisallowConcurrentExecution]
  12. public class NoiseDataUploadJob : IJob
  13. {
  14. private readonly ILog log = LogManager.GetLogger(typeof(NoiseDataUploadJob));
  15. private const String NOISECHANNELNAME = "noiseMonitor.deviceHis";
  16. public void Execute(IJobExecutionContext context)
  17. {
  18. string[] uploadUrls = Constants.UploadUrl.Split('|');
  19. Dictionary<string, IConnection> connections = new Dictionary<string, IConnection>();
  20. Dictionary<string, IModel> channels = new Dictionary<string, IModel>();
  21. Dictionary<string, IBasicProperties> properties = new Dictionary<string, IBasicProperties>();
  22. foreach (string uploadUrl in uploadUrls)
  23. {
  24. ConnectionFactory factory = new ConnectionFactory();
  25. factory.HostName = uploadUrl;//主机名,Rabbit会拿这个IP生成一个endpoint,这个很熟悉吧,就是socket绑定的那个终结点。
  26. factory.UserName = Constants.UploadUserName;//默认用户名,用户可以在服务端自定义创建,有相关命令行
  27. factory.Password = Constants.UploadPassword;//默认密码
  28. factory.AutomaticRecoveryEnabled = true; // 链接断开会自动重连
  29. IConnection connection = factory.CreateConnection();
  30. IModel channel = connection.CreateModel();
  31. channel.QueueDeclare(NOISECHANNELNAME, true, false, false, null);//创建一个名称为kibaqueue的消息队列
  32. IBasicProperties property = channel.CreateBasicProperties();
  33. property.ContentType = "text/plain";
  34. property.DeliveryMode = 2; //持久化
  35. connections.Add(uploadUrl, connection);
  36. properties.Add(uploadUrl, property);
  37. channels.Add(uploadUrl, channel);
  38. }
  39. if (channels.Count > 0)
  40. {
  41. SendNoiseDataUploadHistory(channels, properties);
  42. }
  43. foreach (KeyValuePair<string, IConnection> item in connections)
  44. {
  45. IConnection connection = item.Value;
  46. connection.Close();
  47. }
  48. }
  49. /// <summary>
  50. /// 同步噪声设备的数据
  51. /// </summary>
  52. /// <param name="channels"></param>
  53. /// <param name="properties"></param>
  54. private void SendNoiseDataUploadHistory(Dictionary<string, IModel> channels, Dictionary<string, IBasicProperties> properties) {
  55. try
  56. {
  57. NoiseModel model = new NoiseModel();
  58. log.Info("同步噪声声设备数据...............start\r\n");
  59. // 数据 获取 以及 赋值 等着以后有设备了再说
  60. model.deviceCode = "";
  61. model.readTime = DateTime.Now;
  62. model.videoUrl = "";
  63. model.weather = "";
  64. model.isLeakPoint = 0;
  65. model.csq = 0;
  66. model.psrp = 0;
  67. model.snr = 0;
  68. model.ecl = 0;
  69. model.pcl = 0;
  70. model.isBatteryUnusual = 0;
  71. model.isHitch = 0;
  72. model.singnalType = 1;
  73. string message = JsonConvert.SerializeObject(model);
  74. foreach (var item in channels)
  75. {
  76. string key = item.Key;
  77. IModel channel = item.Value;
  78. IBasicProperties property = properties[key];
  79. channel.BasicPublish(NOISECHANNELNAME, "", property, Encoding.UTF8.GetBytes(message)); //生产消息
  80. }
  81. log.Info("同步噪声声设备数据...............end\r\n");
  82. }
  83. catch (Exception ex)
  84. {
  85. log.Error("步噪声声设备数据错误:" + ex.Message+ "====" + ex.StackTrace + "\r\n");
  86. }
  87. }
  88. static IDbProvider dbHelper
  89. {
  90. get
  91. {
  92. var DbDefine = DbFactoryProvider.GetProvider(CurrentDbType.SqlServer, Constants.WaterFactoryDbConncetion);
  93. return DbDefine;
  94. }
  95. }
  96. }
  97. class NoiseModel
  98. {
  99. /// <summary>
  100. /// 设备编号
  101. /// </summary>
  102. public string deviceCode { get; set; }
  103. /// <summary>
  104. /// 上报时间
  105. /// </summary>
  106. public DateTime readTime { get; set; }
  107. /// <summary>
  108. /// 音频路径
  109. /// </summary>
  110. public string videoUrl { get; set; }
  111. /// <summary>
  112. /// 天气
  113. /// </summary>
  114. public string weather { get; set; }
  115. /// <summary>
  116. /// 是否漏点 0 不是 1 是
  117. /// </summary>
  118. public int isLeakPoint { get; set; }
  119. /// <summary>
  120. /// csq 信号强度
  121. /// CSQ指示RSSI强度,取值范围为0-31,数值越大信号越好。
  122. /// CSQ值大于5,终端即可正常工作。若CSQ值小于5即不能正常工作。如果出现99表示信道无效。
  123. /// CSQ=(RSSI<接收信号强度dBm>+113)/2
  124. /// </summary>
  125. public int csq { get; set; }
  126. /// <summary>
  127. /// psrp 无线信号强度的关键参数 RSRP 前期写错了 不好改了
  128. /// RSRP是代表无线信号强度的关键参数,反映当前信道的路径损耗强度,用于小区覆盖的测量和小区选择/重选。
  129. /// 测量频率带宽上承载参考信号的资源元素(RE)上的接收功率(以瓦为单位)的线性平均值
  130. /// RSRP的取值范围:
  131. /// -44~-140dBm,值越大越好。
  132. /// Rx≤-105,覆盖强度等级6,表示覆盖较差。业务基本无法连接。
  133. /// -105<Rx≤-95,覆盖强度等级5,表示覆盖差。室外业务能够连接,但连接成功率低,室内业务基本无法连接。
  134. /// -95<Rx≤-85,覆盖强度等级4,表示覆盖一般,室外能够连接,室内连接成功率低。
  135. /// -85<Rx≤-75,覆盖强度等级3,表示覆盖较好,室内外都能够连接。
  136. /// -75<Rx≤-65,覆盖强度等级2,表示覆盖好,室内外都能够很好的连接。
  137. /// Rx>-65,覆盖强度等级1,表示覆盖非常好。
  138. /// </summary>
  139. public int psrp { get; set; }
  140. /// <summary>
  141. /// snr 信噪比
  142. /// 信号功率与噪声功率的比值,比值越大越好
  143. /// </summary>
  144. public int snr { get; set; }
  145. /// <summary>
  146. /// ecl 覆盖等级
  147. /// ECL共分三个等级,数值从0到2,分别对应可对抗144dB、154dB、164dB的信号衰减
  148. /// 基站和UE之间会根据其所在的CEL来选择相对应的信息重发次数。
  149. /// 0表示常规覆盖,MCL<144dB,与现有GPRS覆盖一致。
  150. /// 1表示扩展覆盖,144dB<MCL<154dB,在现有GPRS覆盖的基础上提升了10dB
  151. /// 2表示极端覆盖,154dB<MCL<164dB,在现有GPRS覆盖的基础上提升了20dB。
  152. /// </summary>
  153. public int ecl { get; set; }
  154. /// <summary>
  155. /// pcl
  156. /// </summary>
  157. public int pcl { get; set; }
  158. /// <summary>
  159. /// 电池是否异常 0 正常 1 异常
  160. /// </summary>
  161. public int isBatteryUnusual { get; set; }
  162. /// <summary>
  163. /// 是否故障 0 正常 1 故障
  164. /// </summary>
  165. public int isHitch { get; set; }
  166. /// <summary>
  167. /// 信号状态 1 在线 2 离线
  168. /// </summary>
  169. public int singnalType { get; set; }
  170. }
  171. }